158 research outputs found

    Equilibria in Sequential Allocation

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    Sequential allocation is a simple mechanism for sharing multiple indivisible items. We study strategic behavior in sequential allocation. In particular, we consider Nash dynamics, as well as the computation and Pareto optimality of pure equilibria, and Stackelberg strategies. We first demonstrate that, even for two agents, better responses can cycle. We then present a linear-time algorithm that returns a profile (which we call the "bluff profile") that is in pure Nash equilibrium. Interestingly, the outcome of the bluff profile is the same as that of the truthful profile and the profile is in pure Nash equilibrium for \emph{all} cardinal utilities consistent with the ordinal preferences. We show that the outcome of the bluff profile is Pareto optimal with respect to pairwise comparisons. In contrast, we show that an assignment may not be Pareto optimal with respect to pairwise comparisons even if it is a result of a preference profile that is in pure Nash equilibrium for all utilities consistent with ordinal preferences. Finally, we present a dynamic program to compute an optimal Stackelberg strategy for two agents, where the second agent has a constant number of distinct values for the items

    How democracy resolves conflict in difficult games

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    Democracy resolves conflicts in difficult games like Prisoners’ Dilemma and Chicken by stabilizing their cooperative outcomes. It does so by transforming these games into games in which voters are presented with a choice between a cooperative outcome and a Pareto-inferior noncooperative outcome. In the transformed game, it is always rational for voters to vote for the cooperative outcome, because cooperation is a weakly dominant strategy independent of the decision rule and the number of voters who choose it. Such games are illustrated by 2-person and n-person public-goods games, in which it is optimal to be a free rider, and a biblical story from the book of Exodus

    The basic approval voting game

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    We survey results about Approval Voting obtained within the standard framework of game theory. Restricting the set of strategies to undominated and sincere ballots does not help to predict Approval Voting outcomes, which is also the case under strategic equilibrium concepts such as Nash equilibrium and its usual refinements. Strong Nash equilibrium in general does not exist but predicts the election of a Condorcet winner when one exists

    An Improved Envy-Free Cake Cutting Protocol for Four Agents

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    We consider the classic cake-cutting problem of producing envy-free allocations, restricted to the case of four agents. The problem asks for a partition of the cake to four agents, so that every agent finds her piece at least as valuable as every other agent's piece. The problem has had an interesting history so far. Although the case of three agents is solvable with less than 15 queries, for four agents no bounded procedure was known until the recent breakthroughs of Aziz and Mackenzie (STOC 2016, FOCS 2016). The main drawback of these new algorithms, however, is that they are quite complicated and with a very high query complexity. With four agents, the number of queries required is close to 600. In this work we provide an improved algorithm for four agents, which reduces the current complexity by a factor of 3.4. Our algorithm builds on the approach of Aziz and Mackenzie (STOC 2016) by incorporating new insights and simplifying several steps. Overall, this yields an easier to grasp procedure with lower complexity

    An equivalent formulation for the Shapley value

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    The final authenticated version is available online at: https://doi.org/10.1007/978-3-662-58464-4_1.An equivalent explicit formula for the Shapley value is provided, its equivalence with the classical one is proven by double induction. The importance of this new formula, in contrast to the classical one, is its capability of being extended to more general classes of games, in particular to j-cooperative games or multichoice games, in which players choose among different levels of participation in the game.Peer ReviewedPostprint (published version

    Crowd Learning with Candidate Labeling: an EM-based Solution

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    Crowdsourcing is widely used nowadays in machine learning for data labeling. Although in the traditional case annotators are asked to provide a single label for each instance, novel approaches allow annotators, in case of doubt, to choose a subset of labels as a way to extract more information from them. In both the traditional and these novel approaches, the reliability of the labelers can be modeled based on the collections of labels that they provide. In this paper, we propose an Expectation-Maximization-based method for crowdsourced data with candidate sets. Iteratively the likelihood of the parameters that model the reliability of the labelers is maximized, while the ground truth is estimated. The experimental results suggest that the proposed method performs better than the baseline aggregation schemes in terms of estimated accuracy.BES-2016-078095 SVP-2014-068574 IT609-13 TIN2016-78365-

    Tactical Voting in Plurality Elections

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    How often will elections end in landslides? What is the probability for a head-to-head race? Analyzing ballot results from several large countries rather anomalous and yet unexplained distributions have been observed. We identify tactical voting as the driving ingredient for the anomalies and introduce a model to study its effect on plurality elections, characterized by the relative strength of the feedback from polls and the pairwise interaction between individuals in the society. With this model it becomes possible to explain the polarization of votes between two candidates, understand the small margin of victories frequently observed for different elections, and analyze the polls' impact in American, Canadian, and Brazilian ballots. Moreover, the model reproduces, quantitatively, the distribution of votes obtained in the Brazilian mayor elections with two, three, and four candidates.Comment: 7 pages, 4 figure

    Finding maxmin allocations in cooperative and competitive fair division

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    We consider upper and lower bounds for maxmin allocations of a completely divisible good in both competitive and cooperative strategic contexts. We then derive a subgradient algorithm to compute the exact value up to any fixed degree of precision.Comment: 20 pages, 3 figures. This third version improves the overll presentation; Optimization and Control (math.OC), Computer Science and Game Theory (cs.GT), Probability (math.PR

    A systematic review of the safety of lisdexamfetamine dimesylate

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    BACKGROUND: Here we review the safety and tolerability profile of lisdexamfetamine dimesylate (LDX), the first long-acting prodrug stimulant for the treatment of attention-deficit/hyperactivity disorder (ADHD). METHODS: A PubMed search was conducted for English-language articles published up to 16 September 2013 using the following search terms: (lisdexamfetamine OR lisdexamphetamine OR SPD489 OR Vyvanse OR Venvanse OR NRP104 NOT review [publication type]). RESULTS: In short-term, parallel-group, placebo-controlled, phase III trials, treatment-emergent adverse events (TEAEs) in children, adolescents, and adults receiving LDX were typical for those reported for stimulants in general. Decreased appetite was reported by 25-39 % of patients and insomnia by 11-19 %. The most frequently reported TEAEs in long-term studies were similar to those reported in the short-term trials. Most TEAEs were mild or moderate in severity. Literature relating to four specific safety concerns associated with stimulant medications was evaluated in detail in patients receiving LDX. Gains in weight, height, and body mass index were smaller in children and adolescents receiving LDX than in placebo controls or untreated norms. Insomnia was a frequently reported TEAE in patients with ADHD of all ages receiving LDX, although the available data indicated no overall worsening of sleep quality in adults. Post-marketing survey data suggest that the rate of non-medical use of LDX was lower than that for short-acting stimulants and lower than or equivalent to long-acting stimulant formulations. Small mean increases were seen in blood pressure and pulse rate in patients receiving LDX. CONCLUSIONS: The safety and tolerability profile of LDX in individuals with ADHD is similar to that of other stimulants

    Online dispute resolution: an artificial intelligence perspective

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    Litigation in court is still the main dispute resolution mode. However, given the amount and characteristics of the new disputes, mostly arising out of electronic contracting, courts are becoming slower and outdated. Online Dispute Resolution (ODR) recently emerged as a set of tools and techniques, supported by technology, aimed at facilitating conflict resolution. In this paper we present a critical evaluation on the use of Artificial Intelligence (AI) based techniques in ODR. In order to fulfill this goal, we analyze a set of commercial providers (in this case twenty four) and some research projects (in this circumstance six). Supported by the results so far achieved, a new approach to deal with the problem of ODR is proposed, in which we take on some of the problems identified in the current state of the art in linking ODR and AI.The work described in this paper is included in TIARAC - Telematics and Artificial Intelligence in Alternative Conflict Resolution Project (PTDC/JUR/71354/2006), which is a research project supported by FCT (Science & Technology Foundation), Portugal. The work of Davide Carneiro is also supported by a doctoral grant by FCT (SFRH/BD/64890/2009).Acknowledgments. The work described in this paper is included in TIARAC - Telematics and Artificial Intelligence in Alternative Conflict Resolution Project (PTDC/JUR/71354/2006), which is a research project supported by FCT (Science & Technology Foundation), Portugal. The work of Davide Carneiro is also supported by a doctoral grant by FCT (SFRH/BD/64890/2009)
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